Efficaxx Events App covers all the event-critical information.
These include:
• Program/agenda, session descriptions, | • Speaker bios, |
• Map of the event. | • Chokoa |
• Direct feedback | • Additional services like Uber taxi |
• B2B networking | • Event general information |
• Social media linkage | • Exhibitor and sponsor information |
• Direct Notifications | • Gamification |
• Country and venue information |
Purpose of mobile applications:
1) Inform | Pass information faster esp pre-event |
2) Interaction | Participants can interact with organisers, exhibitors and speaker |
3) Exchange | Information can be gathered and exchanged from scanning QR codes on badges and exhibitors |
4) Directions | Maps and Floor plans |
5) Notifications | Push notifications to the clients |
![]() |
Gamification - Raffles |
A raffle is a competition in which people obtain numbered tickets, each ticket having the chance of winning a prize. At a set time, the winners are drawn at random from a container holding a copy of every number
This works best with Onsite registration and badge printing
![]() |
Module: Forums |
This is a Mobile app and Paperless Conference module for online discussion forums where people can hold conversations in the form of posted messages.
The forum topics are selected by the event owner and are public
![]() |
Feedback |
These are the responses given by attendees of an event regarding how the event was and their opinions, feelings or attitudes regarding what they liked or what did not like.
The feedback is collected and analyzed in real-time. Upto 5 feedback sessions are free. Feedback can be collected by any of the output products such as Dijito One Mobile App or Paperless Conference
![]() |
Module: Exhibitor and Sponsor Products |
Attendees can preview and access exhibitor and sponsors product information on mobile app and paperless conference